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ISSUE 007

AI Research Weekly – meta-learning & more – May 17, 2026

/ 018.5/10

Overcoming Dynamics-Blindness: Training-Free Pace-and-Path Correction for VLA Models

This paper addresses a critical limitation in Vision-Language-Action (VLA) models: their inability to handle dynamic environments due to 'dynamics-blindness' during action chunk execution. The authors propose Pace-and-Path Correction (PPC), a training-free mathematical wrapper that corrects for object motion without retraining. PPC decomposes motion compensation into two orthogonal channels: pace compression (adjusting execution timing) and spatial path offsets (compensating for perpendicular drift). The method requires only external velocity signals and works with any existing VLA model. Evaluated on their new MOVEBENCH benchmark, PPC improves success rates by up to 28.8% in dynamic environments while preserving static performance.

  • Dynamics-blindness in VLA models stems from intra-chunk execution gaps, not inference latency - faster re-planning doesn't solve the fundamental problem
  • Motion compensation can be mathematically decomposed into orthogonal pace and path channels with closed-form solutions requiring no learning
  • PPC consistently improves all tested foundational VLA models (π0, π0.5, GR00T, SmolVLA) across uniform, accelerated, and irregular motion patterns
  • Accelerated motion causes steeper performance degradation than faster uniform motion, revealing regime complexity matters more than raw speed
  • Wrap existing warehouse automation VLA models with PPC to handle conveyor belt picking without retraining - requires only adding depth camera velocity tracking to current systems
  • Integrate PPC into autonomous kitchen robots to maintain manipulation performance while ingredients or dishes move during cooking tasks, using existing visual tracking pipelines
  • Deploy PPC on manufacturing assembly lines where parts arrive on moving platforms - enables immediate improvement of current VLA-based robotic arms without model replacement
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/ 028.2/10

Orchard: An Open-Source Agentic Modeling Framework

Orchard presents a revolutionary approach to training AI agents by separating environment management from agent logic through a thin, Kubernetes-native service. The framework enables the same infrastructure to support software engineering agents (67.5% on SWE-bench), GUI navigation agents (68.4% average across web benchmarks), and personal assistant agents (59.6% on Claw-Eval). Key innovations include runtime agent injection for Docker compatibility, direct pod-IP communication for low latency (0.28s), and credit-assignment supervised fine-tuning that learns from failed trajectories. The system achieves 10x cost reduction compared to managed alternatives while maintaining performance parity with much larger proprietary models.

  • Thin environment abstraction enables trajectory data, training recipes, and evaluation protocols to transfer across domains and agent harnesses
  • Credit-assignment SFT extracts useful supervision from failed trajectories by identifying productive segments using retrospective value estimation
  • Balanced Adaptive Rollout (BAR) improves RL efficiency by dynamically assembling reward-balanced trajectory groups for sparse-reward environments
  • Small models (4B parameters) can exceed performance of much larger teacher models (235B) when trained with environment-grounded reinforcement learning
  • Build a unified agent training platform that supports both web automation bots and code review assistants using the same Orchard Env infrastructure, reducing infrastructure costs by 10x while enabling cross-domain data sharing
  • Implement credit-assignment SFT in existing chatbot training pipelines to learn from conversation failures - extract productive dialogue turns from unsuccessful customer service interactions to improve response quality
  • Deploy Orchard's multi-harness training approach to build browser automation agents that work across different web scraping frameworks (Selenium, Playwright, custom tools) without retraining separate models
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/ 038.0/10

MemLens: Benchmarking Multimodal Long-Term Memory in Large Vision-Language Models

MemLens introduces the first comprehensive benchmark for evaluating multimodal long-term memory in conversational AI systems. The benchmark contains 789 questions across five memory abilities (information extraction, multi-session reasoning, temporal reasoning, knowledge update, and answer refusal) at four context lengths (32K-256K tokens). A key innovation is requiring visual evidence - removing images drops model accuracy below 2%. The evaluation of 27 LVLMs and 7 memory agents reveals complementary failure modes: long-context LVLMs achieve high short-context accuracy but degrade as conversations grow, while memory agents remain length-stable but lose visual fidelity through compression. Multi-session reasoning caps most systems below 30% accuracy, indicating neither approach alone solves long-term multimodal memory.

  • Visual evidence is critical - removing evidence images from 80.4% of questions drops frontier model accuracy below 2%
  • Long-context LVLMs and memory agents exhibit complementary failure modes: LVLMs degrade with context length while agents lose visual fidelity at storage time
  • Multi-session reasoning is the hardest task, capping most systems below 30% accuracy across all context lengths
  • Memory abilities are largely independent - strong information extraction doesn't predict multi-session reasoning performance
  • Post-training on memory agent backbones weakens abstention behavior, reducing answer refusal accuracy from 81% to 22%
  • Build hybrid customer service chatbots that combine long-context attention for recent visual evidence with structured retrieval for historical multimodal interactions, maintaining both visual fidelity and length scalability
  • Develop enterprise document assistants that preserve original image content in memory stores rather than using lossy captions, enabling accurate retrieval of charts, diagrams, and visual data across long conversations
  • Create educational tutoring systems that track student progress across multiple sessions by maintaining visual evidence of work samples and diagrams while scaling to semester-long interaction histories
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/ 048.0/10

FrontierSmith: Synthesizing Open-Ended Coding Problems at Scale

FrontierSmith automatically converts closed-ended competitive programming problems into open-ended variants through three mutation types: changing goals from exact solutions to optimization, restricting outputs with additional constraints, and generalizing inputs to harder domains. The system filters candidates using a novel 'idea divergence' metric that measures whether different solvers use distinct algorithmic strategies. Training on 200 synthesized problems improved Qwen3.5-9B by +8.82 points on FrontierCS and +306.36 on ALE-bench, matching performance of training on human-curated data while being automatically generated at scale.

  • Closed-ended competitive programming problems can be systematically mutated into high-quality open-ended training data through goal changes, output restrictions, and input generalizations
  • Idea divergence metric effectively separates genuine open-ended problems from closed-ended ones by measuring algorithmic strategy diversity across independent solutions
  • Training on FrontierSmith-generated problems achieves comparable performance to expensive human-curated open-ended data while substantially outperforming closed-ended baselines
  • Synthesized problems elicit long-horizon agent behavior with 100+ turns and 3M+ tokens, similar to human-curated open-ended tasks
  • Generate unlimited training data for code optimization models by mutating existing LeetCode problems into performance-focused variants with continuous scoring instead of pass/fail
  • Build specialized coding assistants for domains like database query optimization by synthesizing open-ended variants of standard SQL problems with latency and resource constraints
  • Create evaluation benchmarks for algorithm design tools by automatically generating optimization problems from classic computational problems with added real-world constraints
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/ 057.8/10

Sat3DGen: Comprehensive Street-Level 3D Scene Generation from Single Satellite Image

Sat3DGen generates high-quality street-level 3D scenes from single satellite images using a geometry-first approach. The method addresses key challenges in cross-view reconstruction through three novel components: gravity-based density variation loss to suppress floating artifacts, spatial tokens to handle boundary mismatches, and satellite-view depth regularization for rooftop geometry. Trained on GPS-matched satellite-street view pairs, it significantly outperforms existing methods in both geometric accuracy and photorealism while supporting diverse applications from mesh export to multi-view video generation.

  • Geometry-first design dramatically improves both 3D accuracy (RMSE reduced from 6.76m to 5.20m) and photorealism (FID from ~40 to 19) simultaneously
  • Gravity-based density variation loss effectively suppresses floating artifacts while preserving legitimate overhangs like tree canopies and bridges
  • Spatial token padding strategy successfully addresses footprint mismatches between satellite and street view supervision
  • Monocular depth priors from satellite view resolve rooftop ambiguity under sparse multi-view supervision
  • Perspective view training from panorama projections increases effective viewpoint coverage and geometric consistency
  • Integrate into autonomous vehicle simulation pipelines to generate realistic 3D urban environments from satellite imagery for training self-driving algorithms at scale across different cities
  • Build city planning visualization tools that convert satellite maps into walkable 3D environments, enabling urban planners to preview development projects from street-level perspectives
  • Enhance AR navigation apps by generating 3D scene context from overhead imagery, providing users with accurate depth perception and occlusion handling for location-based services
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/ 067.8/10

Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

This paper introduces Warp-as-History, a method that enables camera-controlled video generation by feeding camera-warped pseudo-history through existing video models' native history pathways. Instead of training camera-specific modules on thousands of videos, the approach discovers that frozen video models already contain camera-following capabilities that can be accessed by converting geometric warps into history tokens with proper positional alignment and visibility masking. Remarkably, this works zero-shot on frozen models, and lightweight LoRA finetuning on just one video dramatically improves performance across unseen scenes.

  • Frozen history-conditioned video models contain latent camera-following capabilities accessible through their native history interface without architectural modifications
  • Camera-warped pseudo-history with target-frame positional alignment enables zero-shot camera control in pretrained video generation models
  • One-video LoRA finetuning generalizes camera control to unseen scenes, achieving performance comparable to methods trained on 90K+ videos
  • Visible-token selection prevents copying artifacts from invalid warp regions while preserving reliable camera motion cues
  • Adapt existing video generation APIs to support camera control by wrapping their history input with geometric warps, enabling virtual camera movements in generated content without retraining base models
  • Build interactive video editing tools that let users specify camera trajectories and generate corresponding footage using single-video LoRA checkpoints, reducing compute requirements for content creation studios
  • Integrate camera-controlled video generation into VR/AR applications by fine-tuning on one representative scene and generalizing to new environments for immersive content generation
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/ 077.5/10

Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems

This survey introduces the LIFE framework for LLM-based multi-agent systems, connecting four causally linked stages: individual agent capabilities (reasoning, memory, planning, tools), multi-agent collaboration (roles, communication, orchestration), failure attribution (identifying root causes of system breakdowns), and self-evolution (autonomous improvement). The key insight is that these stages form a closed loop where failure attribution guides targeted self-improvement, which reshapes collaboration structures. Current systems excel at coordination but lack mechanisms to diagnose failures and autonomously adapt. The authors provide comprehensive taxonomies for each stage and identify the attribution-evolution gap as a critical bottleneck preventing truly autonomous multi-agent intelligence.

  • Multi-agent systems suffer from cascading failures where local errors propagate through collaboration, making root cause identification difficult without systematic attribution methods
  • Current failure attribution techniques are limited to single-cause scenarios and lack integration with self-improvement mechanisms, creating a diagnostic-repair gap
  • Self-evolution in multi-agent systems operates at three levels: agentic (individual agent improvement), systemic (collaboration restructuring), and meta (architectural exploration)
  • Explicit communication dominates current systems but creates token overhead and scalability bottlenecks as agent teams grow
  • Most multi-agent frameworks use static role allocation and cannot dynamically reorganize when facing novel challenges or failures
  • Build autonomous software development teams that diagnose failed pull requests by attributing errors to specific agents (planner, coder, reviewer), then automatically restructure team composition and communication patterns to prevent similar failures
  • Create self-improving customer service systems that track conversation failures to specific agents in the pipeline, then evolve agent prompts and routing logic to handle edge cases more effectively
  • Develop adaptive scientific research assistants that analyze failed experiment designs, attribute problems to specific reasoning or planning modules, then autonomously refine their collaboration protocols for future hypothesis generation and testing
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/ 087.0/10

Darwin Family: MRI-Trust-Weighted Evolutionary Merging for Training-Free Scaling of Language-Model Reasoning

Darwin Family presents a training-free framework for improving language model reasoning by evolutionarily merging existing checkpoints. The method uses Model-layer Response Importance (MRI) diagnostics combined with evolutionary search through a 14-dimensional genome to guide parameter recombination. Their flagship Darwin-27B-Opus achieves 86.9% on GPQA Diamond, ranking #6 among 1,252 models, while requiring no additional training. The approach works across scales (4B-35B parameters) and even enables cross-architecture merging between Transformer and Mamba components. This demonstrates that reasoning capabilities can be enhanced through intelligent weight-space reorganization rather than expensive post-training procedures.

  • Training-free evolutionary merging can achieve frontier-level reasoning performance, with Darwin-27B-Opus ranking #6 on GPQA Diamond leaderboard
  • MRI-Trust Fusion mechanism that balances diagnostic guidance with evolutionary search provides +2.5pp improvement over genome-only approaches
  • Cross-architecture merging is possible, successfully combining Transformer attention with Mamba state-space components
  • Consistent patterns emerge across scales showing selective preservation of attention modules and stronger recombination in feed-forward layers
  • Deploy cost-effective reasoning model upgrades by merging existing specialized checkpoints (e.g., math-tuned and coding-tuned models) without retraining infrastructure
  • Build hybrid reasoning systems by combining complementary model architectures (Transformer + Mamba) for applications requiring both attention-based and sequential processing
  • Create custom domain-specific models by evolutionarily merging open-source checkpoints with different specializations, avoiding expensive fine-tuning cycles
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/ 097.0/10

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

PhyMotion addresses a critical limitation in video generation: existing models produce visually appealing but physically implausible human motion. The authors recover 3D human poses from generated videos, simulate them in MuJoCo physics engine, and evaluate motion across three dimensions: kinematic consistency, contact/balance plausibility, and dynamic feasibility. This structured reward achieves 80% agreement with human judgments versus 50-66% for existing metrics. When used for reinforcement learning post-training, PhyMotion improves motion realism across multiple video generators, outperforming larger models in human preference studies while maintaining general video quality.

  • 2D perceptual video metrics systematically fail to detect physically implausible human motion, achieving only 50-66% agreement with human judgments
  • Physics-grounded 3D evaluation achieves 80% agreement with human motion quality assessments and highest Spearman correlation (0.376)
  • RL post-training with structured 3D rewards improves external metrics by 7.1% average and achieves highest human preference Elo scores
  • Three-component reward (kinematic, contact, dynamic) provides complementary supervision signals, with combined reward achieving best overall performance
  • Integrate PhyMotion evaluation pipeline into video generation platforms like RunwayML or Stability AI to automatically filter physically implausible human motion before presenting results to users
  • Apply the three-component reward structure to fine-tune existing video models in production, improving human motion quality for entertainment, advertising, and virtual avatar applications
  • Adapt the SMPL-to-MuJoCo physics grounding approach for real-time motion validation in AR/VR applications where users create or modify human animations
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/ 106.8/10

Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation

This paper introduces Causal Forcing++, a method for training real-time interactive video generation models. The key innovation replaces expensive causal ODE distillation with causal consistency distillation (CD) for initializing few-step autoregressive diffusion models. While both methods learn the same target function, causal CD uses local supervision between adjacent timesteps on real videos instead of pre-computed full trajectories. This achieves frame-wise generation with only 1-2 sampling steps versus previous 4-step chunk-wise methods, reducing training costs by 4x, eliminating auxiliary storage needs, and cutting first-frame latency by 50% while maintaining or improving generation quality on VBench benchmarks.

  • Causal consistency distillation learns the same AR-conditional flow map as causal ODE distillation but with dramatically lower computational cost (4x reduction in training time, zero auxiliary storage)
  • Frame-wise autoregression with 1-2 sampling steps achieves comparable quality to 4-step chunk-wise methods while reducing first-frame latency by 50%
  • Local supervision between adjacent timesteps produces stronger initialization than trajectory-based regression due to smaller per-step optimization gaps
  • Causal score distillation suffers from severe exposure bias in autoregressive settings due to mode-seeking behavior amplifying accumulated errors
  • Build real-time video chat applications where users can provide interactive feedback during generation by implementing frame-wise 2-step Causal Forcing++ to achieve sub-second response times for streaming video synthesis
  • Create interactive gaming environments or metaverse applications using the action-conditioned world model variant to generate responsive 3D scenes based on camera pose inputs with minimal latency
  • Develop live video editing tools that can apply style transfers or content modifications in real-time by distilling existing video diffusion models using the causal CD initialization pipeline
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/ 11HIDDEN GEM7.5/10

Nexus : An Agentic Framework for Time Series Forecasting

Nexus introduces a multi-agent framework that decomposes time series forecasting into specialized stages: contextualization (structuring raw multimodal data), dual-resolution outlook generation (separate macro and micro perspectives), and synthesis with calibration. Rather than forcing LLMs to handle numerical patterns and contextual reasoning simultaneously, Nexus uses dedicated agents for each task. The framework matches or outperforms specialized Time Series Foundation Models (TSFMs) like TimesFM-2.5 on post-training-cutoff data from Zillow real estate and stock markets, while generating interpretable reasoning traces that explain forecast drivers.

  • LLMs can match TSFM performance when forecasting tasks are properly decomposed into macro-level trends and micro-level volatility
  • Multi-agent architecture with contextualization, dual-resolution reasoning, and calibration consistently outperforms monolithic LLM approaches
  • Framework generates superior reasoning quality compared to chain-of-thought baselines across domain relevance and analytical depth metrics
  • Calibration mechanism using historical backtesting splits improves performance without overfitting to temporary market anomalies
  • Build a supply chain forecasting system that combines historical sales data with news sentiment, earnings reports, and geopolitical events to predict demand volatility across product categories
  • Create a financial trading assistant that analyzes stock price patterns alongside SEC filings, analyst reports, and market news to generate explainable position recommendations for portfolio managers
  • Develop an energy demand forecasting platform that processes historical consumption data with weather forecasts, economic indicators, and policy announcements to optimize grid operations
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/ 12HIDDEN GEM7.2/10

ViMU: Benchmarking Video Metaphorical Understanding

ViMU introduces the first benchmark for evaluating video models' ability to understand implicit meanings, metaphors, and cultural subtext beyond literal content. The authors created 588 videos with 2,352 questions across four tasks: open-ended interpretation, rhetoric mechanism identification, social value signal detection, and evidence grounding. Testing 16 state-of-the-art models revealed that even the best performers achieve below 50% accuracy on subtext understanding, despite strong performance on conventional video tasks. The work exposes a critical gap between surface-level video comprehension and deeper semantic interpretation, highlighting systematic biases where models favor generic interpretations over nuanced cultural meanings.

  • Frontier video models achieve <50% performance on metaphorical understanding despite strong literal comprehension
  • Models systematically over-predict generic categories while under-predicting implicit or culturally-coded meanings
  • Performance on conventional video understanding does not correlate with metaphorical understanding capabilities
  • Evidence grounding errors are primarily driven by under-selection rather than hallucination of irrelevant cues
  • Build content moderation systems that detect implicit hate speech, propaganda, or harmful messaging in social media videos by fine-tuning models on ViMU's rhetoric mechanism and social value signal tasks
  • Develop cultural sensitivity analysis tools for global marketing teams by training models to identify when video content may have unintended metaphorical interpretations across different cultural contexts
  • Create educational assessment platforms that evaluate students' media literacy by testing their ability to identify rhetorical devices and implicit meanings in video content using ViMU's structured evaluation framework
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/ 13HIDDEN GEM7.2/10

Self-Distilled Agentic Reinforcement Learning

SDAR introduces a token-level gating mechanism to stabilize the combination of reinforcement learning with on-policy self-distillation for multi-turn agents. The key insight is that privileged teacher guidance should be treated asymmetrically: positive teacher endorsements (where teacher assigns higher probability than student) should be strengthened, while negative rejections should be softly attenuated due to potential noise from skill retrieval errors. A sigmoid gate adaptively controls distillation intensity per token based on teacher-student probability gaps, keeping RL as the primary optimization objective while selectively incorporating beneficial supervision signals.

  • Multi-turn OPSD suffers from compounding instability as student policy drifts from teacher trajectory
  • Negative teacher-student gaps often indicate noise rather than useful guidance, requiring asymmetric treatment
  • Token-level sigmoid gating based on teacher-student probability gaps enables stable auxiliary distillation
  • Method achieves +9.4% improvement on ALFWorld and remains robust even with random skill retrieval
  • Enhance customer service chatbots by training on successful conversation trajectories with skill-based guidance, using SDAR's gating to filter out unreliable skill retrievals while preserving conversation flow optimization
  • Improve code generation agents that interact with development environments by combining execution feedback (RL) with retrieved code patterns (OPSD), using token-level gating to selectively apply pattern guidance only when beneficial
  • Build more reliable web automation agents for e-commerce or form filling by training on task completion rewards while incorporating retrieved action sequences, with gating preventing over-reliance on potentially outdated automation patterns
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/ 14HIDDEN GEM7.0/10

Learning to Build the Environment: Self-Evolving Reasoning RL via Verifiable Environment Synthesis

EvoEnv enables language models to construct their own training environments rather than just generating more data. The key insight is 'solve-verify asymmetry' - models can write executable Python environments with verifiable rewards even when they can't reliably solve the problems in natural language. A single policy alternates between generating reusable Python environments and solving problems sampled from accepted environments. Environments undergo validation, semantic review, difficulty calibration, and novelty filtering before admission. Results show consistent improvements across three model families, with particularly strong gains (3.3% relative) on already-capable models where traditional fixed-data methods actually hurt performance.

  • Self-constructed environments outperform fixed training data, especially for already-strong models where traditional RLVR methods reduce performance
  • Declining training scores indicate healthy learning as the generator creates progressively harder environments that maintain useful reward variation
  • Generated environments transfer to external benchmarks despite training only on synthetic tasks, suggesting transferable reasoning rather than memorization
  • Both difficulty calibration and diversity rewards are essential - removing either component significantly reduces gains
  • Build a code generation training system where models create programming challenge environments with test cases, then train on those challenges to improve algorithmic reasoning
  • Develop mathematical reasoning assistants by having models generate arithmetic/algebra problem generators with verifiable solutions, creating infinite practice problems calibrated to current skill level
  • Create domain-specific reasoning trainers where models generate constraint satisfaction problems or optimization challenges relevant to specific business domains like scheduling or resource allocation
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/ 15HIDDEN GEM7.0/10

Quantitative Video World Model Evaluation for Geometric-Consistency

PDI-Bench introduces a quantitative framework for evaluating geometric consistency in AI-generated videos by lifting 2D pixels to 3D world coordinates. The system uses three metrics: scale-depth alignment (checking perspective laws), 3D motion consistency (detecting spatial jitter), and structural rigidity (identifying object deformation). Testing on six state-of-the-art models reveals that visually impressive generators like Sora and HunyuanVideo suffer from severe geometric failures including 'volume breathing' and 'skating' effects. The framework provides objective diagnostics that complement existing perceptual metrics, showing perfect correlation with human expert evaluations.

  • Visually impressive models like Sora exhibit 25x higher scale distortion errors than real videos, revealing severe geometric inconsistencies
  • Current video generation models fail to maintain basic perspective laws (h·Z=constant) during object motion and rotation
  • PDI-Bench correlates perfectly with human expert rankings while providing objective, automated evaluation
  • Autoregressive video generation maintains smooth trajectories but suffers catastrophic scale hallucinations beyond training context
  • Integrate PDI metrics into video generation training pipelines to add geometric loss terms that penalize perspective violations during model optimization
  • Deploy as automated quality control system for video generation APIs to flag geometrically inconsistent outputs before serving to users
  • Use PDI-Bench scores to rank and select best-performing video models for specific applications requiring spatial accuracy like architectural visualization or product demonstrations
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